Lysandra - The Dawn-Touched
All Light must cast a Shadow
LYSANDRA
The Dawn-Touched

Character Sheet

Lysandra character sheetOpen full-size character sheet

Blueprint

Lysandra blueprintOpen full-size blueprint

Random Picture

Lysandra random pictureOpen full-size random picture

Attributes

Armour Class
17
Hit Points
17
Level
3
Strength
10
Dexterity
14
Constitution
15
Intelligence
8
Wisdom
17
Charisma
9

Missing values use 1 as a placeholder.

Backstory

Character Overview

Lysandra Luminara was born with a faint celestial glow that her village never understood. Her mother recognised it and protected her as best she could, but fear spreads quickly, and Lysandra grew up marked as something strange — cursed, a witch-child.

The Temple of Veiled Dawn

The Order of the Veiled Dawn stole her away to their fortress temple, perched atop a bleak mountain range. They believed she needed to be 'purified'. Their lessons were strict, they taught her prayer to 'contain the light'. Lysandra learned early to keep her glow dim and her questions quiet. She was being contained, studied, watched.

The Pilgrimage

As her power began to grow, the temple placed her under Paladin protection and sent her on a pilgrimage she understood was to test her faith and discipline.

At an isolated shrine, a shaft of moonlight shaped into a blade cut down her escort. She was left alone and afraid. Was the light meant to kill her?

The Clearing Where Mercy Spoke

She wandered until she found a grieving 'man' burying a young girl beneath the whispering pines.

He wore the face of a beast, but not the heart of one.

Drawn by compassion and a pull she could not name, Lysandra knelt beside him and helped lay the child to rest - a quiet act with blessing whispered into the soil.

Since then, the two have traveled together, bound by shared loss and unanswered questions.

Spells & Cantrips

Cantrips

  • Guidance
  • Thaumaturgy
  • Sacred Flame
  • Light
  • Message
  • Minor Illusion

Racial

  • Healing Hands

Level 1 Spells

  • Bless
  • Cure Wounds
  • Healing Word
  • Guiding Bolt
  • Command
  • Find Familiar

Channel Divinity

  • Turn Undead
  • Divine Spark
Additional character references

Definitive Visual References

The original six-view identity sheet and approved two-page visual canon are displayed here alongside the separately documented mace. These hosted source images are retained at their native resolution; select any image to enlarge it.

Original Identity Reference

Original Identity Reference

Approved face, proportions, natural blue eyes, hair, full-body front, side and rear views.

Approved Two-Page Visual Canon

Approved Two-Page Visual Canon

Primary approved character, equipment, construction and divine-state reference.

Mace — Alternative Weapon Reference

Mace — Alternative Weapon Reference

Occasional mace-and-shield defensive configuration; not her normal holy-symbol loadout.

Approved Character Identity & Appearance

Identity & progression

  • Name: Lysandra Luminara
  • Known as: The Dawn-Touched
  • Race: Aasimar
  • Class: Cleric — Life Domain
  • Level: 3
  • Height: 5 ft 8 in / 173 cm
  • Background: Acolyte

Face, eyes & hair

  • Use the approved identity reference for her exact facial proportions and features.
  • Natural eyes: blue, without permanent illumination.
  • Divine state: eyes may temporarily glow orange-gold during Thaumaturgy, Aasimar manifestations and channelled divine power.
  • Long, abundant, softly waved pale golden-blonde hair; preserve the approved hairline and overall silhouette.
  • Do not substitute the eye colour shown in a variant portrait for her natural blue-eye canon.

Armour, garments & palette

  • Layered celestial armour in engraved gold and ivory with midnight-blue accents.
  • Ornate fitted torso, articulated pauldrons and arm guards, decorated waist and long layered embroidered skirts.
  • Midnight-blue cloak with fine gold celestial and star motifs.
  • Sunburst and celestial detailing must follow the approved visual sheets, rather than generic replacement motifs.

Character & bearing

  • Compassionate, courageous and protective; a healer who stands her ground.
  • Composed and attentive in quiet scenes; commanding and resolute when protecting companions.
  • Her visual identity contrasts radiant golden-white divine light against dark stone, rain and shadow.
  • Preserve the emotional tone of her original backstory below; do not replace it with invented lore.

Holy Symbol, Shield & Equipment Construction

Primary holy symbol — right hand

  • Overall length: exactly 12 in / 30.5 cm.
  • Distinctive ornate gold sunburst or radiant compass-like head on a short, single-handed handle.
  • Designed to be carried, presented or raised comfortably in one hand.
  • Preserve the approved head geometry, radial points, central circular design and handle details.
  • Do not stretch it into a full-length staff, spear or polearm.

Kite shield — left hand

  • Her characteristic elongated kite shield, carried on her left arm/hand.
  • Dark metallic field, gold framing and prominent central radiating sun emblem.
  • Preserve the approved outline, proportions, ornament and shield grip.
  • It remains on her left side when she raises the holy symbol in her right hand.

Rare alternate defensive loadout

  • When specifically depicted in mace-and-shield combat, use the supplied steel mace reference.
  • Mace replaces the holy symbol in her right hand for that pose; shield stays left.
  • The mace is an occasional alternative, not her default weapon.
  • Never add a sword or depict the mace and holy symbol both occupying the same hand.

Physical continuity checks

  • One holy symbol, one shield; correct left/right placement.
  • Natural wrist, elbow and shoulder anatomy in defensive or raised-arm poses.
  • Holy symbol is rigid and proportionate at 12 inches; no elongated or bent handle.
  • Retain her face, costume layers and sun motifs across all camera angles.

Life Domain, Divine Radiance & Combat Modes

Life Domain — Level 3

Lysandra's current cleric subclass is the Life Domain. Her defining visual emphasis is healing, restoration, protection and the warm radiance of celestial magic.

The original page's existing spell and cantrip lists remain below, unchanged. Treat those as the site's recorded abilities rather than silently adding new prepared spells.

Divine visual states

  • Everyday: natural blue eyes; no mandatory supernatural glow.
  • Invocation: orange-gold eye radiance and bright sunburst focus when appropriate.
  • Healing: warm, controlled golden-white light, readable hands and clear recipient.
  • Turn Undead: forceful celestial radiance, godrays and fleeing undead; avoid gratuitous gore.

Approved scene configurations

  • Standing portrait: holy symbol in right hand; kite shield left; natural blue eyes unless a divine effect is intentionally active.
  • Divine invocation: right arm raises the 12-inch holy symbol; left arm supports the shield; gold-white radiance may illuminate the eyes.
  • Healing and restoration: expressive, anatomically plausible casting gesture; maintain equipment continuity.
  • Defensive stance: kite shield forward, with the right hand using the holy symbol by default or the mace only when expressly requested.

Canon priority: latest explicit player corrections → approved two-page visual reference → original identity sheet → supporting story artwork. Variations in older scenes do not automatically redefine her appearance.

Critical Hits, Killing Blows & Near-Death Experiences

No combat gallery appears in the supplied page.